Hertzian Field #1
Hertzian Field #1 is an immersive augmented reality environment that exposes the raw materiality of the WiFi communication medium, exploring its physical interaction with our spaces and our bodies through sound.
Why is why of no stranger
Why is why of no stranger is a first-person sound-film without image; It is meant to be experienced as an immersive, spatially distributed acousmatic environment with no beginning and end. The piece is concerned with embodiment, mediated memory, and hyperreality.
Proxy Kabinet: Raamweg 47
site-specific multimedia installation – Proxy Kabinet: Raamweg 47 is a site-specific installation taking over the control room of the former headquarters of the European Police (Europol) in The Hague. The […]
‘Act so that there is no use in a centre’
‘Act so that there is no use in a centre’ is an abstracted and deconstructed spatial radio play. It sets ‘Rooms’, from Gertrude Stein’s seminal language-art book ‘Tender Buttons’ (1914), as a distributed, radio-transmitted, sound installation, meant to be explored interactively. The piece deals with fragmentation, interference, and distortion of memory, place, and meaning.
The Network Is A Blind Space
The Network Is a Blind Space is a distributed, micro-telematic, interactive sound installation that explores the physical yet invisible electromagnetic spaces created by WiFi networks.
Observe, Recount, Distort!
a micro-telematic sound-art installation – Observe, Recount, Distort! is a site-specific piece that explores the observer effect and the iterative distortion of information through its collective social re-statement. The piece […]
Keledón is an interactive kinetic sculpture from vacuum-formed polyethylene, CNC-cut acrylic, plexiglas and wood, with generative audio, video and light projected from within its body. It is an automaton conceived and modeled algorithmically as a living creature, its visual form inspired by deep-sea bio-illuminescent jellyfish. Keledón is modeled as an open cybernetic system that consists of four parts: aural, visual, kinesthetic and sensory. These components are interconnected through a serial feedback network, in which the audio projection controls the video, the video projection controls the mechanical movement, and the mechanical movement controls the audio, and so forth.